Vision-based projected tabletop interface for finger interactions

dc.contributor.authorSong, Peng
dc.contributor.authorWinkler, Stefan
dc.contributor.authorGilani, Syed Omer
dc.contributor.authorETAL..
dc.date.accessioned2023-11-23T06:07:59Z
dc.date.available2023-11-23T06:07:59Z
dc.date.issued2007
dc.description.abstractWe designed and implemented a vision-based projected tabletop interface for finger interaction. The system offers a simple and quick setup and economic design. The projection onto the tabletop provides more comfortable and direct viewing for users, and more natural, intuitive yet flexible interaction than classical or tangible interfaces. Homography calibration techniques are used to provide geometrically compensated projections on the tabletop. A robust finger tracking algorithm is proposed to enable accurate and efficient interactions using this interface. Two applications have been implemented based on this interface. Keywords: Projector-camera systems, Projector-based display, Interface design, Tabletop interface, Homography calibration, Finger tracking, Augmented reality, Bare-hand interface
dc.identifier.citationSong, P., Winkler, S., Gilani, S. O., & Zhou, Z. (2007). Vision-based projected tabletop interface for finger interactions. In Human–Computer Interaction: IEEE International Workshop, HCI 2007 Rio de Janeiro, Brazil, October 20, 2007 Proceedings 4 (pp. 49-58). Springer Berlin Heidelberg.
dc.identifier.doihttps://doi.org/10.1007/978-3-540-75773-3_6
dc.identifier.urihttps://dspace.adu.ac.ae/handle/1/156
dc.language.isoen
dc.publisherSpringer Link
dc.titleVision-based projected tabletop interface for finger interactions
dc.typeConference Paper

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