On the strengths and weaknesses of virtual reality in distance estimation in AEC domain: a meta-analysis of literature 2014–2024

dc.contributor.authorDoğan, Fehmi
dc.contributor.authorKurpinar, Gönenç
dc.contributor.authorÇevik, Aslihan
dc.contributor.authorETAL..
dc.date.accessioned2026-07-01T04:50:45Z
dc.date.available2026-07-01T04:50:45Z
dc.date.issued2026
dc.descriptionRecently, there has been a growing recognition that experience in virtual reality (VR) is becoming more and more realistic (Loomis 2016) and that VR provides an ecologically valid substitute for real-world environments (Hou et al. 2024), driven by technological advances that enhance presence in virtual environments (VEs). In this study, we investigate whether the ecological validity of VR, increasingly supported by high feeling of presence in virtual environment (VE), could be extended to metric understanding of spatial features. In doing so, we discuss whether and how far VR could support such an understanding within the context of architecture, engineering, and construction industry (AEC) focusing on distance estimation (DE) tasks as an essential component of spatial experience and spatial understanding.
dc.description.abstractVirtual reality (VR) became the most used extended reality system in architecture, engineering, and construction domains. It offers advantages through its immersive and interactive interface. There is, however, a need to investigate both its strengths and weaknesses especially in relation to the claim that it is a close surrogate for real-world performances. This study reports the findings of a meta-analysis on distance estimation (DE) in VR. Distance estimation, essential for spatial perception, remains to be a problem in VR even with advanced head-mounted displays. The study questions whether VR can match the real-world performance in DE to highlight its shortcomings as well as its potentials. The meta-analysis includes 77 pieces of data from 29 studies and investigates whether DE accuracy has improved and how DE interacts with task type, task environment, and target range. The results indicate VR is still underperforming in DE, head-mounted display’s weight is the significant factor, and task type and task environment significantly interact with DE. We conclude VR needs to be specifically tailored regarding the needs of practitioners in architecture and engineering industry and that it is not yet a substitute for real-world performances. keywords: Architecture engineering construction (AEC), Distance estimation, Head mounted display, Immersive virtual reality,Spatial perception.
dc.identifier.citationKurpinar, G., Doğan, F., Çevik, A., & Kasali, A. (2025). On the strengths and weaknesses of virtual reality in distance estimation in AEC domain: a meta-analysis of literature 2014–2024. Virtual Reality.
dc.identifier.doihttps://doi.org/10.1007/s10055-025-01276-0
dc.identifier.urihttps://repository.adu.ac.ae/handle/1/8321
dc.language.isoen
dc.publisherSpringer Science and Business Media Deutschland GmbH
dc.titleOn the strengths and weaknesses of virtual reality in distance estimation in AEC domain: a meta-analysis of literature 2014–2024
dc.typeArticle

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